-- CALC_SKY_MEDAL_10808_COST

-- 升级消耗
return function(id)
    local level = SkyRelicFunctionM.getLevel(id);

    local costIndex = level + 1;

    -- 60等级能量晶核、秘银×50、古遗迹碎片×1500
    -- 90等级能量晶核、秘银×100、古遗迹碎片×3000
    -- 120等级能量晶核、秘银×150、古遗迹碎片×4500
    -- 150等级能量晶核、秘银×200、古遗迹碎片×6000
    -- 180等级能量晶核、恒金×100、古遗迹碎片×10000
    -- 210等级能量晶核、恒金×150、古遗迹碎片×15000
    -- 240等级能量晶核、恒金×200、古遗迹碎片×20000
    -- 270等级能量晶核、恒金×250、古遗迹碎片×25000
    -- 300等级能量晶核、恒金×300、古遗迹碎片×30000
     local costList = {[2] = {[10701] = 1, [1106] = 200, [10000] = 1500},
            [3] = {[1106] = 100, [10000] = 3000, [10702] = 1},
            [4] = {[1106] = 150, [10000] = 4500, [10703] = 1},
            [5] = {[1106] = 200, [10000] = 6000, [10704] = 1},
            [6] = {[1108] = 100, [10000] = 10000, [10705] = 1},
            [7] = {[1108] = 150, [10000] = 15000, [10706] = 1},
            [8] = {[1108] = 200, [10000] = 20000, [10707] = 1},
            [9] = {[1108] = 250, [10000] = 25000, [10708] = 1},
            [10] = {[1108] = 300, [10000] = 30000, [10709] = 1},
            };

    return costList[costIndex] or {};
end